Tabaxi

Ability scores

+2 dex +1 cha -1str

Age

100

Come of age at 15

Alignment

Chaotic good or chaotic neutral

Size

Medium

Speed

40 ft

Psionics

Message spell

Languages

Common, catish

Senses

50 ft darkvision

Passive perception 35 +perception mod

Skill

Acrobatics

1/day Let the cat out of the bag

Can make someone tell the truth

Physical description

They look like humanoid cats. They can be any cat species. They are usually about 6ft tall and weigh 100 pounds.

History and society

They were always a race since humans were. They live alongside humans elves and wulvens. They are very curious and get bored easily. They will accept any quest even if they don’t get gold.

Subraces

Leopard

+1 wis

Snow leopard

Get survival skill

Panther

Get stealth skill

House cat

+1 lck

Lion

+1 cha

Tiger

+1 str

Cheetah

+1 dex

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Sorcerer

 

Hit points

1d6+3

At first 1d8+int mod+2

Proficiencies

Robes

Wands

Intelligence

Choose 2 from arcana acrobatics creativity remembering

Equipment

(subclass robe)

(subclass wand)

Enchanting kit

Money 4d8

2 mana potion

Spellcasting

Can cast spells

Subclasses

Draconic

Dragon robes fire wood wand

Bird people

Rain forest robes wind wand

Wild

Mystic wood wand forest robes

Giants

Greatwood wand titan robes

Warlock

 

Hit points

1d6+2

At first 1d8+int mod

Proficiencies

Robes

Wands

Intelligence

Choose 2 from arcana superstition deception intimidation

Equipment

Black wood wand

Warlock’s robes

Brewing tools

1 acid potion

Money 2d8 1d6

Spellcasting

can cast spells

Subclasses

The angels

Has advantage near light

The fey

Has advantage near nature

The fiend

Has advantage near evil

Wizard

 

Hit points

1d6+2

At first 1d8+int mod

Proficiencies

Robes

Wands

Intelligence

Choose two from arcana history insight creativity

Equipment

Wood wand

A two mana potion B 2 healing potion

A enchanting kit B alchemist’s tools

Money 2d8 2d6

Wizard robes

Spellcasting

Can cast spells

Subclasses

Evoker

Can cast evocation spells

Abjurer

Can cast abjuration spells

Conjurer

Can cast conjuration spells

Transmuter

Can cast transmutation spells

Illusionist

Can cast illusion spells

Necromancer

Can cast necromancy spells

Rouge

 

Hit points

1d4+2

At first 1d8+dex mod

Proficiencies

Light

Dagger

Dexterity

Choose 2 stealth sleight of hand deception persuasion

Equipment

Stone dagger

A thieves tools B disguise kit

A 2 minor poison B 2 healing potion

Money 4d10

Thief suit

Death dash 1/day

Run your speed and everyone in a five foot range must make a dc10 ST or have their throat slit

Subclasses

Thief

+3 stealth when stealing

Assassin

+3 stealth when assassinating

Ranger

 

Hit Points

1d6+3

At first 1d10+wis mod

Proficiencies

Light

Longbow

Shortbow

Shortsword

Wisdom

Choose 2 nature medicine survival animal handling

Equipment

Long bow 15 arrows

A short bow 15 arrows B Short sword

Medicine kit

A 2 healing potion B 1 invisibility potion

Money 2d8 1d6

Ranger robe

Nature efficient

Has advantage on beasts and fey

Subclasses

Hunter

Always hits and crits beasts

Archer

Extra d6 to a bow

Monsterheart

Gets bonuses from certain monsters

Warrior

 

Hit Points

1d10+5

At first 1d12 +con mod

Proficiencies

Medium

Broadsword

Strength

Constitution

Choose two from athletics smithing stamina endurance

Equipment

A Stone broadsword B  Stone long sword

A chainmail armor B iron shield

Dungeoneers kit

A 1 crit potion B 2 healing potion

Money 3d8

Lost In Fight

If crits can take 2 actions

Subclasses

Champion

Has advantage on npc’s

Monster hunter

Has advantage on beasts and monstrosities